With many concepts drawn and designed, I decided to create a
first commercial game.
However with limited funds, the first game had to be simple
and doable with my current askills.
I settled on a 2D strategy game, with procedurally generated
levels that used as a main style
some doodles that I had made before. This is how Hungry
Ghosts was born.
Hungry Ghosts is my hand drawn game where players defend
themselves against hordes of ghosts using various desserts
and drinks. Players must beat a series of progressively
harder, procedurally generated levels, to win the game and
unlock new content. The game is very easy to understand but
offers various challenging ways to succeed. It builds on
proven mechanics yet introduces new ones, as well as a
narrative with fun characters.
The game is due Fall 2026.
Mouse tale is my "baby project" I have been imagining and
refining for the past 8 years. Mouse Tales is an RPG where
players step into the role of a mouse tasked with reaching
the summit of an island overrun by pirates to uncover the
history of the island.
Players adventure through various environments that clash
both ancient ruins and the new pirate infrastructures, such
as a night club factory in a giant greenhouse or a gourmet
pirate seaside restaurant in old sewers. To accompany this,
the story mixes a bunch of compelling and wacky characters
each with their own agenda, from chicken DJs to dancing
plants.
Project Journey is a game concept that, unlike other ideas that started as doodles, stemmed from my love for sandbox games. It is an immersive world where the player can do anything, from building any shape of house they want to constructing giant factories to farm materials. Beyond engineering and exploration, you can establish good (or bad) relationships with compelling characters, each possessing a unique story and a personality that reacts to your actions. Ultimately, the goal is to allow players to express themselves however they want in a living world that truly feels like their own home.
See more concept arts