Callisto Games project image
What started as simple doodles in a notebook, sporadic game concepts, eventually turned into the foundation of my own game studio, Callisto Games. Callisto Games’ mission is to create authentic, artistic games with attractive characters and narratives that allow players to discover their own way of playing. The studio was admitted into the incubator of my engineering school.
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Hungry Ghosts

With many concepts drawn and designed, I decided to create a first commercial game. However with limited funds, the first game had to be simple and doable with my current askills. I settled on a 2D strategy game, with procedurally generated levels that used as a main style some doodles that I had made before. This is how Hungry Ghosts was born.

Hungry Ghosts is my hand drawn game where players defend themselves against hordes of ghosts using various desserts and drinks. Players must beat a series of progressively harder, procedurally generated levels, to win the game and unlock new content. The game is very easy to understand but offers various challenging ways to succeed. It builds on proven mechanics yet introduces new ones, as well as a narrative with fun characters.
The game is due Fall 2026.

Learn more about the creation process of the game
Callisto Games project image
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Other game concepts

Mouse Tales

Mouse tale is my "baby project" I have been imagining and refining for the past 8 years. Mouse Tales is an RPG where players step into the role of a mouse tasked with reaching the summit of an island overrun by pirates to uncover the history of the island.

Players adventure through various environments that clash both ancient ruins and the new pirate infrastructures, such as a night club factory in a giant greenhouse or a gourmet pirate seaside restaurant in old sewers. To accompany this, the story mixes a bunch of compelling and wacky characters each with their own agenda, from chicken DJs to dancing plants.

See concept arts
An image of a chicken DJ

Project Journey

Project Journey is a game concept that, unlike other ideas that started as doodles, stemmed from my love for sandbox games. It is an immersive world where the player can do anything, from building any shape of house they want to constructing giant factories to farm materials. Beyond engineering and exploration, you can establish good (or bad) relationships with compelling characters, each possessing a unique story and a personality that reacts to your actions. Ultimately, the goal is to allow players to express themselves however they want in a living world that truly feels like their own home.

See more concept arts
Some cool drafts of nature stuff here